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DirectX
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BresenhamAlgorithm
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UNC Gamma Research Group
Geometric Algorithms for Modeling, Motion and Animation
Advanced Graphics Algorithms
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Scenegraphs: Past, Present and Future
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Gamasutra > Multithreaded Game Engine Architectures
Direct3D and OpenGL Device Capablities Database
This database is a primary help for 3D engine architects allowing them to predict how to implement particular effects to cover the broadest range of available hardware.
http://www.realtimerendering.com/
This is the Web site for the book Real-Time Rendering, by Tomas Akenine-Moller and Eric Haines
Building the Convex Hull
2D Convex Hull »ý¼ºÇϱâ
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