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GDC2003 ¿¡¼­ ¹ßÇ¥µÈ ±Û. [WWW]http://www.drizzle.com/~scottb/gdc/continuous-world.htm

  1. The Continuous World of Dungeon Siege
  2. Introduction
  3. Continuous World?
  4. Concepts
    1. Siege Node
    2. Siege Door
    3. Game Object
    4. World Frustum
  5. Terrain Implementation
    1. The Precision Issue
    2. From Martha to Siege : Engine Mechanics
    3. Constructing Worlds
    4. The Space Walk
    5. Space Usage
    6. Evicting Nodes
    7. Great World Detail
  6. Game Object Implementation
    1. About Game Objects and ID's
    2. Evicting Go's
    3. Continuous Logic
    4. Multiplayer
  7. World Streamer Implementation
  8. Odds and Ends
  9. Further Reading


1 The Continuous World of Dungeon Siege

2 Introduction

3 Continuous World?

4 Concepts

5 Terrain Implementation

6 Game Object Implementation

7 World Streamer Implementation

8 Odds and Ends

9 Further Reading



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